Haipai Trainer

Tile efficiency · 2026-09-07

How long until my hand improves?

A practical way to turn ukeire into expected draws, with a reference table and a closer look at the assumptions.

From ukeire to a waiting time

How long should we expect to wait when a hand has T useful tiles among N unknown tiles? This estimate covers hands through 1-shanten and ignores ron, calls, and opponent interaction.

The quick estimate is N / T. A better without-replacement estimate for the first useful draw is (N + 1) / (T + 1).

At the beginning of a hand, 14 tiles are in our hand and one dora indicator is visible, leaving about N = 121 unknown tiles. After five, ten, and fifteen draws by each player, use approximately 100, 80, and 60 unknown tiles. A full hand contains 70 self-draws, though rounds usually end earlier.

Expected draws by ukeire

Useful tiles T 121 left 100 left 80 left 60 left
28 4.2 3.5 2.8 2.1
24 4.9 4.0 3.2 2.4
20 5.8 4.8 3.9 2.9
16 7.2 5.9 4.8 3.6
12 9.4 7.8 6.2 4.7
9 12.2 10.1 8.1 6.1

As the wall gets shorter, the same ukeire becomes more urgent.

A worked example

Ryo Hanyu's analysis considers a non-tenpai hand with 18 useful tiles. Starting from 121 unknown tiles, the chance of at least one improvement in the next k draws is 1 − C(121 − 18, k) / C(121, k): about 14.9% after one draw, 27.7% after two, and 61.8% after six. After the first row, roughly 24 tiles are visible and the six-draw chance rises to about 67.5%.

Use these figures to compare shapes quickly. A tile can improve shanten while making the eventual wait weak, and a live tile may still be valuable for defence or a high-value route.